The actual hours a team member is free for project work after accounting for time off, holidays, and reduced schedules.
There's a difference between "on the payroll" and "actually free for work." Availability is the second one.
Someone's contracted for 160 hours a month, but they've got 3 days of vacation and a public holiday in there. Their real availability is closer to 128 hours. Schedule them for 160 and you've got a problem before the month even starts.
This sounds obvious, but most agencies track it poorly — or not at all. They'll check a shared Google Calendar, maybe ping someone on Slack ("Hey, are you around next week?"), and hope for the best. At 5 people, that works. At 15, it's chaos.
Full-time staff default to 160h/month, but contractors might be available 60h one month and 120h the next. Capacity planning only works when each person's availability reflects their actual situation — not a one-size-fits-all assumption. Keeping per-person monthly capacity settings current is unglamorous work, but it's what separates a realistic forecast from fiction.
Put these concepts into practice with WrkSched — drag-and-drop scheduling and capacity planning.
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